How to Make Realistic Stack of Banknotes in Blender for Beginners

TR

Un this beginner-friendly Blender tutorial, we’re diving into the intriguing task of creating a stack of money, a fundamental asset in any digital artist’s toolkit. Whether you’re looking to master the basics of Blender, explore the dynamic capabilities of geometry nodes, or simply add a realistic blender dollar bill to your virtual environment, you’re in the right place.

This step-by-step guide, aptly titled ‘How to Make Money in Blender Tutorial‘, is designed to navigate you through the process of crafting digital currency, ensuring that even Blender beginners can achieve professional results with ease.

Modeling a realistic stack of banknotes in Blender can be an exciting project, especially for those interested in stock photography. This guide will walk you through the process step-by-step, ensuring you end up with an eye-catching and high-quality result.

Start by opening Blender’s workspace. First, clear the scene by selecting all objects, pressing the X key, and then delete. This also includes deleting the default light, which can be added back and edited later if necessary.

Adding and Scaling the Plane

The foundation of our banknote is a simple plane. Add a plane to the scene by pressing Shift A and selecting plane under the mesh options. Given that banknotes are rectangular, adjust the scale values (Scale X and Y) to reflect a banknote’s proportions. These can be fine-tuned later in the Object Properties.

Applying Banknote Material to the Plane

Transition to material mode and add a new material from the Material Properties tab. For the banknote’s image, click the yellow icon in base color and select image texture. Then, upload the front side of your banknote image.

If the size of the banknote doesn’t match your model, adjust the scale values in Object Properties. For instance, changing Scale X from 7 to 8.5 can provide a more accurate width for your banknote.

Blender’s planes lack thickness, so the same material appears on both sides. To display the banknote’s backside, open the shader editor. Duplicate the front jpeg node and replace it with the back jpeg. Use a Mix RGB node and a Geometry node with a backfacing option to combine these images correctly.

Creating Stacks of Banknotes

For stacks, use the modifier tab and select every option under the modifier. Adjust the count (e.g., 100 for a stack of 100 banknotes) and play with the offset settings, especially on the Z-axis, for a realistic look.

Enhancing Realism with Small Movements

To add realism, banknotes in a stack should have slight positional and rotational variations. Remove the array modifier and use the Geometry Node Editor for this purpose. Disconnect the initial nodes, add a Mesh line, and adjust the count and offset for overlapping. Use the Mesh to Points and Instance on Points options for further adjustments.

Add realism by introducing slight random movements in position and rotation. Utilize the Translate Instance node and a Combine XYZ node with a Random Value to create these variations. Adjust the values for different axes to achieve a natural look.

After making these edits, you can further enhance the model’s realism by adding appropriate lighting and shadows. Adjust the light and render settings to suit the scene.